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SteamCMD startup errors on affected game servers
  • Update
    Update

    GAME-NODE-05 is back online

  • Update
    Update

    GAME-NODE-05 updating will be performed in 10 minutes

  • Update
    Update

    GAME-NODE-01 is backup online

  • Update
    Update

    GAME-NODE-01 updating will be performed

  • Update
    Update

    Game node 2 is back up

  • Update
    Update

    GAME-NODE-02 updating will be performed

  • Update
    Update

    GAME04 has been updated.

  • Update
    Update

    Processing GAME 04 update.

  • Monitoring
    Monitoring

    We have updated game 06.

  • Identified
    Identified

    performing game06 restart.

  • Monitoring
    Monitoring

    We are going to restart docker to apply fix for steamcmd server on GAME06 in 10min.

  • Update
    Update

    GAME 20 kernel is now updated.

  • Update
    Update

    updating kernel of GAME-NODE-20 for CVE CopyFail kernel fix.

  • Update
    Update

    GAME 03 is back online

  • Identified
    Identified

    We are restarting

  • Investigating
    Investigating

    Investigation in progress - SteamCMD-based servers

    We have identified an issue affecting some game servers that rely on SteamCMD (DayZ, ARK, Palworld, Arma Reforger, 7 Days to Die, Source games, and other Steam-distributed titles).

    Affected servers may display the following error on startup:

    ```

    Fatal Error: Steamcmd needs to be online to update.

    Please confirm your network connection and try again.

    ```

    Root cause

    The recent mitigation for CVE-2026-31431 (CopyFail) has resulted in a tightening of Docker's default seccomp profile (versions 29.4.2 and later). This tightening blocks the 32-bit socketcall syscall, which is used by the SteamCMD bootstrap process as well as some Wine-based applications. Network connectivity is not the cause; the issue lies entirely within the container isolation layer.

    Ongoing action

    Our team is rolling out an adjusted seccomp profile on the affected nodes to restore SteamCMD functionality while keeping CopyFail protections in place (patched kernels). No action is required from you; your servers will restart automatically once the fix is applied.

    We will publish an update as soon as the rollout is complete. Thank you for your patience.

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